
Studio Oleomingus Unveils Enigmatic New Game for Late 2025
Studio Oleomingus, an Indian indie game studio known for surreal storytelling and experimental visual design, has announced a new title scheduled to be released in late 2025. The studio has sent a very indirect teaser with no clear details ensuing more questions than answers to the global indie game community. While the game’s details are sparse, the announcement creates questions for how India’s indie game community has developed, how the studio navigates towards game design philosophically, and whether a very experimental niche title can contribute to broader conversations with the industry.
This analysis will present objective facts regarding which we have will no information, hypothetical historical context when put in context with their previous work, and speculative outcomes of this new title. Critically, the analysis of this announcement and context will relate to current developments in the video game ecosystem.
Studio Oleomingus is based in Chala (Gujarat, India) and first gained international notoriety through their game Somewhere, which involved a fragmented, sprawling project which tackled issues of post-colonial India. The studio has mostly released artsy, text-based games that tend towards defying gameplay convention. They have shown their work in international exhibitions and have have made a mark in one festival, the Independent Games Festival (IGF) in San Francisco.
In early June 2025, the new game was initially teased through Studio Oleomingus’s social media outlets and website. The teaser presented abstract artwork, a cryptic poem and the phrase “In the memory of things not yet imagined.” There is no gameplay footage, title, or storyline available yet. The announcement has received coverage from numerous outlets, including Rock Paper Shotgun, PC Gamer India, and Indie Games Plus, discussing the teaser and prior interviews with studio founder Sushant Chakraborty.
While the announcement is sparse in terms of content, its authenticity has been confirmed, through its origin and the studio’s direct communications. The teaser does not have any indication to suggest it is from a PR stunt that is unrelated to an actual project.
Developers may use cryptic content to generate slow hype in the indie scene; however, the lack of information prohibits another degree of immediate critique. Regardless, previous patterns with the development cycle from Oleomingus allow for the assumption that they are consistent with their high-concept development cycle: slow and steady. For example, Somewhere has been in development since 2016 and has been released episodically in ways of Timruk, A Museum of Dubious Splendors, and in the Pause Between the Ringing.
Studio Oleomingus’s enigmatic teaser for a game launch in late 2025 heralds the return of one of India’s distinctive indie voices. Though limited information is available, the announcement prompts us to critically unpack the role of games as cultural expressions, the potential obstacles to the sustainability of experimental studios, and the shifting opportunities in Indian game development.
The new work is not simply another game: it is perhaps a continuation of a view of interactivity as one excuse for storytelling, history, and contemplation. Whether the eventual release meets expectations or remains a cult curiosity, it is already added to the process of continued redefinition of what games can be.
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